JOYOUS EXCLAMATION (yay)
Well done everyone!!! (Now to go back in time, hit Harry over the head and pretend I made Chuck's New Tux... All will go well, until he eats some COOOOOOOOOOONUUT!!!!!!!!!!!!!)
Ooh, how original...
Yes, the animation was relatively smooth, and the graphics looked pretty good and the finishing move at the end was AWESOME (haven't we all wondered what would happen if you shot someone with the portal gun?), but it had almost NO ORIGINAL CONTENT WHATSOEVER. The backgrounds are ripped from "Portal: The Flash Version", the characters were either ripped or copied from "Madness", and I the portal gun is obviously traced from "Portal".
I am aware that you are paying tribute to "Portal" and "Madness", but couldn't you at least TRY to be a tiny bit original.
P.S. I know that you didn't steal the idea of "Portal Madness" itself, but even if you had, it would be hard to make this flash any less original.
It's a very original and creative idea and the way all of the morphs fit toghether is very smooth. I saw this collab on the forums a few days before it came out and now it's finished, I am surprised at how good it is.
I downloaded the screensaver version of this and noticed something odd: yesterday I installed it and it played through normally; but today it played through most of the morphs and stopped on the one that looked like a pumpkin...
I THINK NOT!!!
Actually it is a coincidence... And I don't know how to fix it.
This is an extremely courageous thing to do. I'm so glad you put this up, because every time somebody considered a freak says they're proud of who they are, society improves just a little bit. I'm not going through the same experiences as you, but I can certainly relate to this.
On a side note, it's interesting that somebody said this doesn't count as a game and you need to "invent a new genre". That genre already exists and it's called Art Games, which is the category you put this into.
Also, there are people who say this doesn't belong on Newgrounds and would be more popular somewhere else. I disagree, and the fact this is on the front page proves how open-minded and accepting the people of Newgrounds can be. Sure, we have some assholes, but every internet community does.
Once again, thank you for creating such a bold piece of art. It was a tiny bit clichÃ©d in places, but that wasn't really a problem. I look forward to seeing more from you in future.
I can't think of anything I didn't like about this game: the graphics were amazing; the gameplay was original and fun; and the music was dramatic and fitted the game well. I especially liked the way you showed the change in time, in fact it was so effective, I don't think you needed the dates popping up on screen to tell you when it was.
I liked the way you stylized the different time periods (E.g. the Da Vinci type helicopters earlier in the game and the steam powered flying machines in the Victorian part) it meant you could have a wide variety of enemies, without any of them looking out of place.
One small flaw (which doesn't really detract from the gameplay at all) is the combo system, it gives you the ability to pay money to make custom arrows, but you can do the same thing for free by clicking on two different arrows during the game.
Overall, this is another great game, and it is certainly up to the standards of your previous work, despite being very different indeed.
P.S. Any game where you can turn your enemies into glowing purple dinosaurs is a masterpiece in my book.
Good graphics, bad game...
The graphics are absolutely amazing in this game (what else would we expect from you) and this clearly has the potential to be a great game. I liked your interpretation of the Tankmen character, and the 3d effect was good.
However, the "dynamic" camera movement was both annoying and made the game difficult to play, half of the time the player didn't even seem to be on the screen, and it moved about far to quickly to be any help in locating the enemies. Also, the enemy AI is terrible, the flying enemies take absolutely no notice of the terrain around them, and they frequently flew below me, so they couldn't shoot me, and I couldn't shoot them.
The thing that annoyed me most though, was the fact this had ABSOLUTELY NOTHING to do with Tankmen (apart from having one of the characters in it) there was no story, no cutscenes and none of the humour that Tankmen is famous for. It was just a standard shooter game (and a bad one at that) with Tankmen stamped on top of it.
I know exactly what you mean by "light deep feel"
It has a lot of depth, with a great deal of different sounds, but they go together well enough for it to not sound overwhelming and still be relaxing.
I really liked the part is at about 3:40, it contrasts perfectly to the rest of the track, the ending is great too.
Keep up the good work!!!
Yessssssssss... Very sneaky...
This sounds great, it's really suspenseful (I used it in my flash "Ska'd for Life" hope you don't mind).
Clever way to start a song...
I like the way it started off with just noise and gradually faded into the song, however I think it took a little too long to get to anything that sounded remotley tuneful, which is why it has quite a low score. Most people turned it off before it got good. If you make the introduction a little shorter, or make the transition a bit smoother, it would be great.
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